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Cyberpunk High-Speed Combat CG

A detailed cinematic video prompt for a 10-second fast-paced cyberpunk battle sequence. It specifies old film grain aesthetics, anamorphic aspect ratio, and complex choreography between two cybernetic characters amidst digital rain.

Views 0Copies 0Favorites 0Published Aug 18, 2026

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0:10
Full prompt591 characters
10秒纯高速对战CG,无结尾画面,老式电影胶片画质,2.35:1画幅,全程动态运动模糊、随机卡顿跳帧、高感光噪点、逆光过曝、青灰冷调、光学色散、四角暗角、远景雾霭。场景:破碎赛博浮空平台,数字暴雨不断,电子雾弥漫,逆光强光铺满画面。 人物设定: 角色 1 参考图一浅灰短发发,半机械仿生躯体,内部电路流光闪烁,体态敏捷柔韧,持高频分子匕首; 深棕乱发,后颈机械管线外凸,重型复角色 2 合战甲,表层液态金属流动,周身飘暗红光粒子,力量型体态,持可伸缩链锯刃。 0-7s低角度跟拍:0s瞬移近身背刺,链锯刃回身格挡,碰撞冲击波掀飞电子雨,形成悬浮粒子幕;1.8s镜头剧烈晃动,链锯刃地面横扫,匕首撑地腾空反击;3.2s兵刃二次重击,能量火花爆闪,地面开裂碎石缓慢旋转;5.5s战甲粒子爆发形成烟柱围剿,匕首挥出光刃斩断烟柱,气浪带明显色散;7.5s双方超音速冲刺,音爆白雾完全过曝,平台碎片四处飞射。 8-10s锁死肩跟镜头:8s徒手制住对手手腕,贴地高速拖拽,重摔落地引发平台崩裂,轰鸣巨响;9s机械管线反击,螺旋闪避后腾空锁颈扭转,伴随骨响与画面抽帧,俯冲瞄准能源核心,低频嗡鸣蓄力;9.7s匕首光芒极致炽亮,俯冲突破音障;10s匕首贯穿能源核心,大范围爆炸冲击波横扫全场,平台层层坍塌,碎片粒子放射飞溅,画面强光泛白,胶片颗粒跳动,直接切黑场,所有音效瞬间中断。9:16。

Prompt variants

originalzh591 characters
10秒纯高速对战CG,无结尾画面,老式电影胶片画质,2.35:1画幅,全程动态运动模糊、随机卡顿跳帧、高感光噪点、逆光过曝、青灰冷调、光学色散、四角暗角、远景雾霭。场景:破碎赛博浮空平台,数字暴雨不断,电子雾弥漫,逆光强光铺满画面。 人物设定: 角色 1 参考图一浅灰短发发,半机械仿生躯体,内部电路流光闪烁,体态敏捷柔韧,持高频分子匕首; 深棕乱发,后颈机械管线外凸,重型复角色 2 合战甲,表层液态金属流动,周身飘暗红光粒子,力量型体态,持可伸缩链锯刃。 0-7s低角度跟拍:0s瞬移近身背刺,链锯刃回身格挡,碰撞冲击波掀飞电子雨,形成悬浮粒子幕;1.8s镜头剧烈晃动,链锯刃地面横扫,匕首撑地腾空反击;3.2s兵刃二次重击,能量火花爆闪,地面开裂碎石缓慢旋转;5.5s战甲粒子爆发形成烟柱围剿,匕首挥出光刃斩断烟柱,气浪带明显色散;7.5s双方超音速冲刺,音爆白雾完全过曝,平台碎片四处飞射。 8-10s锁死肩跟镜头:8s徒手制住对手手腕,贴地高速拖拽,重摔落地引发平台崩裂,轰鸣巨响;9s机械管线反击,螺旋闪避后腾空锁颈扭转,伴随骨响与画面抽帧,俯冲瞄准能源核心,低频嗡鸣蓄力;9.7s匕首光芒极致炽亮,俯冲突破音障;10s匕首贯穿能源核心,大范围爆炸冲击波横扫全场,平台层层坍塌,碎片粒子放射飞溅,画面强光泛白,胶片颗粒跳动,直接切黑场,所有音效瞬间中断。9:16。
translateden1,801 characters
10-second pure high-speed combat CG, no ending frame, old movie film quality, 2.35:1 aspect ratio, constant dynamic motion blur, random stuttering and dropped frames, high ISO noise, backlit overexposure, cyan-gray cold tones, optical dispersion, vignetting, and distant haze. Setting: A shattered cyber floating platform with continuous digital rain and electronic mist, with strong backlighting filling the frame. Character Setup: Character 1 (based on reference image 1) has light gray short hair and a semi-mechanical bionic body with glowing internal circuits; Character 2 has messy dark brown hair, protruding mechanical conduits on the neck, heavy composite combat armor with flowing liquid metal, surrounded by dark red light particles. 0-7s low-angle tracking: 0s teleport for backstab, chainsaw blade blocks, impact waves disperse digital rain into a suspended particle curtain; 1.8s violent camera shake, chainsaw blade sweeps the ground, dagger counters by leaping; 3.2s heavy secondary strike, energy sparks flash, ground cracks with rotating debris; 5.5s armor particles form a smoke column, dagger cuts through it with chromatic aberration; 7.5s supersonic dash, sonic boom overexposure, platform fragments flying. 8-10s locked over-the-shoulder shot: 8s grabbing opponent's wrist, dragging across ground, heavy slam causing platform collapse with thunderous noise; 9s mechanical conduit counterattack, spiral dodge followed by mid-air neck lock, bone-cracking sound with frame skipping, diving toward energy core with low-frequency humming; 9.7s dagger glows intensely, breaking sound barrier; 10s dagger pierces energy core, massive explosion shockwave sweeps the scene, platform collapses, white light out, film grain flickering, direct cut to black with all audio cutting out. 9:16.