[Worldview] Cinematic high-speed aerial maneuver action set in a magical city in the sky at night. In a floating city with a network of air routes, the character from the reference image uses a large axe and wire to transform five small dragon-type flying magical entities that appear in their path into light particles in sequence. Video duration is 9 seconds. Without descending to the ground midway, connect falling, pendulum acceleration, fulcrum change, continuous sweeps, and re-acceleration in one breath. High-density 3D toon/cel-look.
[Use of Reference Images] Reference the character from the source reference image and maintain them as the same person throughout. Use the reference image only for facial features, contours, eye shape, iris color, eyebrows, nose, mouth, age feeling, hairstyle, hair color, bangs, outfit, decorations, physique, total silhouette, atmosphere, unique colors, and textures. Do not reproduce the background, room, furniture, letters, setting tables, static postures, poses, field of view, composition, or framing of the reference image. Only expressions, gaze, mouth, posture, breathing, and natural delay of hair and clothing may change. Mixing features, averaging faces, exchanging outfits, turning into someone else, cloning, or adding extra people is prohibited.
[Character Adaptation] Read the character's personality, color scheme, outfit, decorations, materials, cultural sphere, and sense of profession from the reference image, and naturally adapt them as a practical combatant moving along the air routes. The urban structure of the background is fixed, but local lighting, energy colors, reflections of magical lamps, small decorations, axe details, and the design of the wire mechanism around the character are matched to the reference character. Reflect the original character color in the protagonist's light, axe glow, magical trajectory, and rim light. Maintain the overall color tone of the background as a low-saturation night view, adding weak ambient light in complementary or similar colors so that character colors are not buried.
[Large Axe and Wire] Only one swing of the large axe. Make it a dedicated large axe incorporating the reference character's outfit, decorations, unique color, crest, jewels, metal, cloth, magical attributes, and mechanical features. Maintain the basic structure of a long handle, a large blade, a central circular or multi-layered energy core, fixing spikes, and a hook at the butt of the handle. Match the axe's color scheme, blade shape, luminous parts, decorations, materials, and patterns to the reference character, but do not change its shape or length during combat.
The right hand grips the lower side of the handle, and the left hand grips the center to upper side. Release the handle only for the moment of operating the wire with the left hand, and return it before entering the next large movement. Show the inertia of the long handle and large blade through the coordination of shoulders, waist, back, supporting legs, and core.
On the left sleeve, gauntlet, bracelet, or waist equipment, install a small retractable wire mechanism that fits the reference character's design. Shoot a thin luminous wire from there. Only one line is visible on screen at any time. Fully retract the previous line before using a new one. Show clear fixed positions for each line, such as metal beams, support frames, and overpasses. Match the wire color to the character's unique color.
[3D Style] Theater-class high-density 3D key animation, delicate expressions, high-quality compositing, transparent lighting, and dense backgrounds. Outlines are thin colored lines that blend with the reference character's color tone. Face, hair, outfit, and equipment have two-to-three-stage cel shading. Multi-layered highlights on eyes and hair. Depict cloth, metal, jewels, translucent materials, wet floors, glass, magical metal, and ether crystals with different reflections and roughness.
[Stage] Magic city in the sky at night. Platinum-colored spires, aerial corridors, airship piers, magic rails, overpasses, metal beams with star map patterns, floating lights, glass-walled connecting bridges, mooring towers, and maintenance scaffolding overlap in multiple layers. Moist air after rain, thin fog, wet floors, bridges, railings, metal beams, and reflections of air routes. Background is a low-saturation night view. Only the main light, rim light, axe reflections, and local magic lamps adapt to the reference character's color scheme.
[Flying Magical Entities] Five small dragon-type flying magical entities. All have the same type of appearance. Obsidian-textured surfaces, long slender tails, sharp wings, dark luminous parts, and thin magical light surrounding them. The luminous parts and magical light are made into opposing colors that can be clearly distinguished from the character's main colors. Individuals crossed by the axe's light trajectory and central orbit transform into dark polyhedral light pieces, thin magical particles, and dark grey fine particles.
[Light and Energy] The energy color on the character's side is based on the unique color of the reference image, consisting of four layers: main color, incandescent white, auxiliary color, and dark shadow color. Large axe movements are displayed as large crescent or slender arc-shaped lights. At the moment of crossing, generate a narrow incandescent center, character-colored bloom, volumetric light, radial speed lines, short lightning, wind pressure, and diffusion of raindrops and steam. Do not make the entire screen a uniform white. Separate the enemy's dark particles from the protagonist's clear light.
[9-Second Action Design]
0.0-1.0 seconds.
The character immediately jumps out from a high-altitude air route and falls rapidly between spires and corridors. Maintain a distance where the main features of the face, eyes, hairstyle, and outfit are legible. Hair, decorations, hem, and cloth flow upwards. Five entities are in the upper sky ahead. Shoot a wire to a metal beam overhead, briefly show the fixed position, and accelerate into a large pendulum trajectory immediately after the line tightens. The camera follows from a low diagonal rear side, and spires, railings, and wet floor reflections flow with strong parallax.
1.0-3.0 seconds.
The first one enters the path of progress. Return the left hand to the handle and stretch the whole body diagonally with the wire's tension. Pass the large axe through once greatly in a diagonal downward direction, crossing the first one's central orbit. At the intersection, an incandescent center, character-colored bloom, and crescent-shaped light trajectory. The individual transforms into dark light particles, and the particles cross in front of the camera.
3.0-5.5 seconds.
Retract the first line during particle occlusion and shoot a new one to a metal support frame beside the spire on the opposite side. Briefly show the fixed position and shift to a second pendulum trajectory in the opposite direction while maintaining speed. Two entities line up with a front-back difference. Accelerate the large axe from behind the body and pass through the central orbits of the two in sequence with one large horizontal sweep. At each intersection, an incandescent center, volumetric light, speed lines, and wind pressure. The two transform into dark light particles in sequence.
5.5-8.3 seconds.
Without descending to the ground, retract the line while maintaining the momentum of the second time. Shoot a third wire to an overpass further back and accelerate greatly again. The last two enter the path with a front-back difference. Maintain upward momentum, swing the large axe up greatly while rotating the body vertically, and connect it to one large rotation movement in the downward direction. A huge light trajectory crosses the central orbits of the two continuously. In the center, a narrow incandescent center, a huge character-colored bloom around it, thick volumetric light, radial speed lines, and radial diffusion of raindrops and steam. The two disperse greatly into dark light particles. The camera moves back slightly as if receiving light pressure and tilts slightly.
8.3-9.0 seconds.
The character does not stop and passes straight through to the end of the aerial corridor. Hair, decorations, and clothing hems leave strong wind pressure. The axe blade and energy core reflect light for a moment and the sequence ends on the way to the next air route.