Reference: None\n\n[CONDITION DEFINITION]\n15 seconds, 1:1 square, live-action movie quality. A high-speed dogfight between two fictional modern fighter jets unfolding at high altitude in bright daylight. Most of the screen is deep, clear cobalt blue sky. A thin white sea of clouds is shown only far below. Do not include giant cumulonimbus clouds, cloud pillars, cloud walls, or long cloud entries. Do not apply white mist or gray filters to the entire screen. Fighter A is a bright silver twin-engine fighter on the pursuit side. It has metallic reflections under strong sunlight. Fighter B is a dark blue-gray graphite twin-engine fighter on the evasion side. Do not let it turn into a black silhouette. There are always only two fighters. Maintain the brightness difference and roles of the two aircraft until the end. Allow moderate randomness in the aircraft's details, turning trajectories, and shooting angles, but do not cause multiplication, fusion, or abnormal deformation of the aircraft. Tense pacing from frontal high-speed crossing, tracking, short machine gun near-miss, three-dimensional evasion, short cockpit lock-on, 1 missile, short flare evasion, 1 aerial explosion, to the continuation of the pursuit until the end.\n\n[SHOT/FLOW]\n0.0-1.4s:\nWide blue sky. Two distant aircraft approach each other at high speed and cross at close range without contact right in front of the camera. Strong jet sounds, wind pressure, and short wingtip vapors occurring only at the moment of sharp turns.\n1.4-3.1s:\nImmediately after crossing, the graphite jet performs a sharp descending turn. The silver jet enters behind it and begins pursuit. The silver jet fires its machine guns once briefly. A few orange tracer bullets graze near the tail of the graphite jet. No hit, damage, or fire.\n3.1-4.5s:\nThe graphite jet climbs sharply while staying ahead of the silver jet and rolls to turn back downward. The silver jet follows slightly later. Show the large vertical difference and three-dimensional evasion of the two jets in a wide external shot without switching pursuit roles.\n4.5-5.0s:\nInsert a brief cockpit POV of the pursuing silver jet. Most of the screen is the blue sky through the canopy and the graphite jet ahead. The instrument panel is only slightly visible darkly at the bottom edge. A small single aiming frame closes around the enemy aircraft for a moment, and a short lock-on confirmation sound plays. Immediately after lock-on is established, switch back to the external perspective. Do not show the pilot's face, detailed interior, complex HUD, numbers, or English characters.\n5.0-6.7s:\nExternal diagonal rear shot. Fire only one short-range missile from the silver jet. The missile clearly separates from the aircraft and chases the graphite jet. The white smoke from the missile is thin and short, shown only immediately after launch. Wingtip vapors also occur only during sharp turns, and neither should remain as long curved trails.\n6.7-9.2s:\nThe graphite jet sharply turns left and right while diving. The flare is a one-time short asymmetric burst. The orange light trails extending backward disappear quickly and do not fill the screen with white lines or mass light emitters. The missile deviates from the graphite jet body and turns toward part of the flare.\n9.2-10.7s:\nThe missile explodes once in the blue sky. A short orange flash, a small pressure wave, and a small amount of smoke. Do not generate a giant spherical explosion, secondary explosions, continuous explosions, or long-lasting black smoke. The graphite jet passes at high speed in front of the explosion and continues flying undamaged.\n10.7-15.0s:\nAs the explosion smoke flows backward, the silver jet passes at high speed outside it to continue the pursuit. The graphite jet makes a large sharp turn, and the silver jet cuts inside to shorten the distance. Maintain a composition where the relative positions of the two jets can be recognized in the same frame during tracking, evasion, missile launch, and the final main external shot. Both jets pass in front of the camera at high speed at different altitudes in the same direction. Immediately after, the camera rises and retreats significantly, showing a high-angle view of the clear blue sky, distant sea of clouds, and disappearing flight trajectories. Ends while the pursuit is still ongoing.\n\n[CAMERA/EDITING]\nMainly wide shots. Connect the initial frontal crossing as a high-speed wipe to the pursuit shot. During tracking, tilt the horizon significantly to show the vastness of the blue sky and sense of speed. Machine gun near-misses, three-dimensional evasion, missiles, and flares are centered on diagonal lateral wide shots where the position relationship of the two aircraft is readable. The cockpit is only one cut of about 0.5 seconds to convey the lock-on establishment. Avoid long fixed rear follows, excessive close-ups, and repetition of the same turns.\n\n[SOUND]\nNo BGM. No dialogue. No radio conversation. Only jet engine sounds, wind pressure during frontal crossing, short machine gun sounds, lock-on confirmation sounds, missile launch sound, one short flare sound, and one aerial explosion sound.\n\n[NEGATIVE]\nDo not increase the number of fighters to three or more. Prohibit duplication, splitting, fusion, color exchange, multiplication of main wings or tail fins, or abnormal deformation of the aircraft. Do not include giant clouds, long cloud entries, white mist, solid gray, low contrast, or dull colors. Machine gun is only one short time. Only one missile. Flare is only one short release. Aerial explosion is only once. Do not include multiple missiles, long machine gun bursts, continuous explosions, secondary explosions, large amounts of flares, or long-lasting white smoke trails. Do not include shoot-downs, crashes, fires, aircraft damage, or nuclear explosions. Do not make flares look like fireworks or magic effects. Do not include pilot's face, detailed cockpit interior, readable text, numbers, logos, complex HUD, game-like UI, subtitles, or watermarks.