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Anime Baseball Swing Keyframe Sheet

Generates a six-frame anime batting animation reference sheet for visualizing in-between poses in a clean card grid.

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Anime Baseball Swing Keyframe Sheet 画像 1
完全なプロンプト3 個の編集可能な項目 · 2,237 文字
Goal: Create an anime animation keyframe sheet showing a cute young female baseball batter progressing through a swing, like an in-between animation reference. Canvas: Square 1:1 image, dark slate-gray background, with a neat 3-column by 2-row grid of exactly 6 rounded rectangular cards. Each card has a thick medium-gray border, subtle shadow, and a small diagonal hatch mark detail in the bottom-right corner. Layout: Each of the 6 cards is vertically split into two sections: a large cyan-blue header occupying about the upper half, and a white illustration area occupying the lower half. A thin dark horizontal divider separates the header from the white area. Center a bold white frame number in each cyan header. Frame labels: Use exactly 6 labels, one per card, in this order from left to right, top row then bottom row: "001", "002", "003", "004", "005", "006". Subject details: The character is . She wears . She holds . Render the same character consistently across all 6 cards. Action sequence: Show exactly 6 distinct batting poses: 001 backswing stance with bat raised behind the shoulder and body turned sideways; 002 slightly more open ready stance with the bat still cocked; 003 forward weight shift with the bat beginning to travel; 004 contact or near-contact pose with the bat sweeping downward across the body; 005 full swing extension with hair flowing and the bat stretched horizontally forward; 006 follow-through extension, similar to 005 but slightly farther through the swing. Keep the player small enough to fit comfortably inside the white lower area of each card. Visual style: Clean anime illustration, soft watercolor-like shading, crisp line art, bright polished sports-character look, minimal background, no extra props besides the bat. Use a simple UI-card presentation rather than a realistic environment. Constraints: Include exactly 6 cards and exactly 6 numbered headers. Do not add extra captions, logos, watermarks, baseball field scenery, or additional characters.

プロンプトのバリエーション

originalen3 個の編集可能な項目 · 2,237 文字
Goal: Create an anime animation keyframe sheet showing a cute young female baseball batter progressing through a swing, like an in-between animation reference. Canvas: Square 1:1 image, dark slate-gray background, with a neat 3-column by 2-row grid of exactly 6 rounded rectangular cards. Each card has a thick medium-gray border, subtle shadow, and a small diagonal hatch mark detail in the bottom-right corner. Layout: Each of the 6 cards is vertically split into two sections: a large cyan-blue header occupying about the upper half, and a white illustration area occupying the lower half. A thin dark horizontal divider separates the header from the white area. Center a bold white frame number in each cyan header. Frame labels: Use exactly 6 labels, one per card, in this order from left to right, top row then bottom row: "001", "002", "003", "004", "005", "006". Subject details: The character is . She wears . She holds . Render the same character consistently across all 6 cards. Action sequence: Show exactly 6 distinct batting poses: 001 backswing stance with bat raised behind the shoulder and body turned sideways; 002 slightly more open ready stance with the bat still cocked; 003 forward weight shift with the bat beginning to travel; 004 contact or near-contact pose with the bat sweeping downward across the body; 005 full swing extension with hair flowing and the bat stretched horizontally forward; 006 follow-through extension, similar to 005 but slightly farther through the swing. Keep the player small enough to fit comfortably inside the white lower area of each card. Visual style: Clean anime illustration, soft watercolor-like shading, crisp line art, bright polished sports-character look, minimal background, no extra props besides the bat. Use a simple UI-card presentation rather than a realistic environment. Constraints: Include exactly 6 cards and exactly 6 numbered headers. Do not add extra captions, logos, watermarks, baseball field scenery, or additional characters.