FastArt.ai
VIDEOseedance-2.5

High-speed FPV Portal Travel Video

A complex and cinematic 30-second video prompt designed for Seedance 2.5, featuring a continuous FPV shot that travels through diverse themed portals with a consistent character and high-speed motion blur.

閲覧 0コピー 0お気に入り 0公開日 2026/08/18
#character#Seedance

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0:30
完全なプロンプト1,347 文字
【风格】高速FPV一镜到底穿越(Hyperspeed FPV One-Take Portal Travel),虚幻引擎5写实渲染,8K,运动模糊拉满,每次穿越用"冲进物体/被吸入"做无缝转场,禁止黑屏硬切,竖屏9:16 【时长】30秒 【角色】同一位亚洲女性(每个世界换形态换装,但脸100%锁定,观众能一眼认出是同一个人) 【核心机制】镜头是一颗永不停下的高速飞行体,全程向前冲,每约2秒穿过一个"传送口"(瞳孔/水面/火焰/裂缝/门)进入下一个截然不同的世界,一镜到底不断 [00:00-00:01] 怼脸极特写:她的眼睛猛地睁开,镜头急速推入瞳孔,被吸进黑洞般的瞳孔深处。 [00:01-00:03] 冲出瞳孔→热带雨林瀑布,她抓着藤蔓从瀑布后荡出,水花糊镜头。 [00:03-00:05] 穿过水花→赛博朋克霓虹雨夜,她穿发光机甲踩在飞行摩托上贴脸掠过镜头。 [00:05-00:07] 冲进一块霓虹广告牌→深海,她一身鲛人鳞尾与巨鲸并肩下潜,气泡upward飞过。 [00:07-00:09] 钻进鲸鱼喷出的气柱→金色沙漠风暴,她骑改装越野车碾过沙丘腾空。 [00:09-00:11] 冲进扬起的沙墙→零重力空间站,她太空服漂浮翻转,地球在她背后转。 [00:11-00:13] 钻进舷窗反光→古代宫殿,她红衣长袖凌空甩袖起舞,红绸缠满整个画面。 [00:13-00:15] 冲进红绸漩涡→活火山口,她跃过喷发的熔岩,火星拖成流星线。 [00:15-00:17] 穿过火星→极光雪原,她策一匹白马狂奔,雪雾在马蹄下炸开。 [00:17-00:19] 钻进雪雾→蒸汽朋克钟楼内部,齿轮咬合,她踩着转动的巨齿轮跳跃。 [00:19-00:21] 冲进钟表齿轮缝→末日废土,她持长刀在沙暴中回身劈开镜头前的什么。 [00:21-00:23] 刀光劈开画面→水墨江湖,一切变黑白水墨,她一袭白衣立于竹尖,墨点飞溅。 [00:23-00:25] 钻进一滴墨→未来都市天际线,她张开机械双翼从摩天楼顶一跃而下俯冲。 [00:25-00:28] 俯冲穿过云层→所有世界的碎片像玻璃一样向中心坍缩,汇成一个亮点。 [00:28-00:30] 亮点收缩回她的瞳孔——镜头猛地拉回到开头那张脸,她眨了一下眼,嘴角一勾。画面定格,可无缝接回第0秒。 音效:全程无BGM,只有高频呼啸风声+每次穿越"轰"的一声穿透音+材质环境音(水/火/风/金属),最后眨眼一声轻响戛然而止。 【导演备注】1.节奏铁律:镜头全程向前高速冲,绝不停顿、绝不减速停留,每个世界只停留约2秒立刻穿入下一个;2.转场铁律:每次切换必须用"冲进/穿过一个具体物体"完成无缝转场(瞳孔/水花/气柱/沙墙/红绸/火星/墨滴),禁止黑屏、禁止闪白、禁止叠化;3.身份锁定:@图1脸部五官全程100%一致,只换服装形态,观众每个世界都要能认出是同一个她;4.物理真实:水花、沙、火星、雪雾、红绸都要真实惯性和运动模糊;5.首尾帧对齐做无缝循环。 【负面提示词】黑屏转场,闪白,叠化,镜头停顿减速,换脸,五官漂移,认不出同一人,真实地标品牌,可读文字,水印,塑料CG,卡顿掉帧,多余手指,未成年人形象。

プロンプトのバリエーション

originalzh1,347 文字
【风格】高速FPV一镜到底穿越(Hyperspeed FPV One-Take Portal Travel),虚幻引擎5写实渲染,8K,运动模糊拉满,每次穿越用"冲进物体/被吸入"做无缝转场,禁止黑屏硬切,竖屏9:16 【时长】30秒 【角色】同一位亚洲女性(每个世界换形态换装,但脸100%锁定,观众能一眼认出是同一个人) 【核心机制】镜头是一颗永不停下的高速飞行体,全程向前冲,每约2秒穿过一个"传送口"(瞳孔/水面/火焰/裂缝/门)进入下一个截然不同的世界,一镜到底不断 [00:00-00:01] 怼脸极特写:她的眼睛猛地睁开,镜头急速推入瞳孔,被吸进黑洞般的瞳孔深处。 [00:01-00:03] 冲出瞳孔→热带雨林瀑布,她抓着藤蔓从瀑布后荡出,水花糊镜头。 [00:03-00:05] 穿过水花→赛博朋克霓虹雨夜,她穿发光机甲踩在飞行摩托上贴脸掠过镜头。 [00:05-00:07] 冲进一块霓虹广告牌→深海,她一身鲛人鳞尾与巨鲸并肩下潜,气泡upward飞过。 [00:07-00:09] 钻进鲸鱼喷出的气柱→金色沙漠风暴,她骑改装越野车碾过沙丘腾空。 [00:09-00:11] 冲进扬起的沙墙→零重力空间站,她太空服漂浮翻转,地球在她背后转。 [00:11-00:13] 钻进舷窗反光→古代宫殿,她红衣长袖凌空甩袖起舞,红绸缠满整个画面。 [00:13-00:15] 冲进红绸漩涡→活火山口,她跃过喷发的熔岩,火星拖成流星线。 [00:15-00:17] 穿过火星→极光雪原,她策一匹白马狂奔,雪雾在马蹄下炸开。 [00:17-00:19] 钻进雪雾→蒸汽朋克钟楼内部,齿轮咬合,她踩着转动的巨齿轮跳跃。 [00:19-00:21] 冲进钟表齿轮缝→末日废土,她持长刀在沙暴中回身劈开镜头前的什么。 [00:21-00:23] 刀光劈开画面→水墨江湖,一切变黑白水墨,她一袭白衣立于竹尖,墨点飞溅。 [00:23-00:25] 钻进一滴墨→未来都市天际线,她张开机械双翼从摩天楼顶一跃而下俯冲。 [00:25-00:28] 俯冲穿过云层→所有世界的碎片像玻璃一样向中心坍缩,汇成一个亮点。 [00:28-00:30] 亮点收缩回她的瞳孔——镜头猛地拉回到开头那张脸,她眨了一下眼,嘴角一勾。画面定格,可无缝接回第0秒。 音效:全程无BGM,只有高频呼啸风声+每次穿越"轰"的一声穿透音+材质环境音(水/火/风/金属),最后眨眼一声轻响戛然而止。 【导演备注】1.节奏铁律:镜头全程向前高速冲,绝不停顿、绝不减速停留,每个世界只停留约2秒立刻穿入下一个;2.转场铁律:每次切换必须用"冲进/穿过一个具体物体"完成无缝转场(瞳孔/水花/气柱/沙墙/红绸/火星/墨滴),禁止黑屏、禁止闪白、禁止叠化;3.身份锁定:@图1脸部五官全程100%一致,只换服装形态,观众每个世界都要能认出是同一个她;4.物理真实:水花、沙、火星、雪雾、红绸都要真实惯性和运动模糊;5.首尾帧对齐做无缝循环。 【负面提示词】黑屏转场,闪白,叠化,镜头停顿减速,换脸,五官漂移,认不出同一人,真实地标品牌,可读文字,水印,塑料CG,卡顿掉帧,多余手指,未成年人形象。
translateden3,575 文字
[Style] Hyperspeed FPV One-Take Portal Travel, Unreal Engine 5 realistic rendering, 8K, maximum motion blur, each transition uses "rushing into object/sucked in" for seamless scene changes, no black screen cuts, vertical 9:16. [Duration] 30 seconds [Character] The same Asian female (changes form and outfit in each world, but face is 100% locked, so the audience can recognize her immediately). [Core Mechanism] The camera is a high-speed flying object that never stops, rushing forward throughout, passing through a "portal" (pupil/water surface/flame/crack/door) every 2 seconds into a completely different world in one continuous shot. [00:00-00:01] Extreme close-up: Her eyes snap open, the camera zooms rapidly into the pupil, being sucked into the dark hole of the pupil. [00:01-00:03] Burst out of pupil -> Tropical rainforest waterfall, she swings out from behind the waterfall holding a vine, water splashing on the lens. [00:03-00:05] Through the splash -> Cyberpunk neon rainy night, she flies past the camera on a glowing mecha hoverbike. [00:05-00:07] Into a neon billboard -> Deep sea, she dives with a mermaid tail alongside a giant whale, bubbles flying upward. [00:07-00:09] Into a whale spout -> Golden desert storm, she rides a modified off-road vehicle over dunes into the air. [00:09-00:11] Into a wall of sand -> Zero-gravity space station, her space suit floats and flips, Earth rotating behind her. [00:11-00:13] Into a porthole reflection -> Ancient palace, she dances with long red sleeves in mid-air, red silk filling the screen. [00:13-00:15] Into the red silk vortex -> Active volcano crater, she leaps over erupting lava, sparks trailing like meteors. [00:15-00:17] Through the sparks -> Aurora snowfield, she gallops on a white horse, snow mist exploding under hooves. [00:17-00:19] Into the snow mist -> Steampunk clock tower interior, gears meshing, she leaps on giant rotating gears. [00:19-00:21] Into the clock gear gaps -> Post-apocalyptic wasteland, she turns with a long blade in a sandstorm to cut something in front of the lens. [00:21-00:23] Blade flash cuts the scene -> Ink-wash martial arts world, everything turns black and white ink, she stands in white clothes on bamboo tips, ink splattering. [00:23-00:25] Into an ink drop -> Future city skyline, she dives from a skyscraper with mechanical wings. [00:25-00:28] Dive through clouds -> Fragments of all worlds collapse toward the center like glass, forming a bright spot. [00:28-00:30] The bright spot shrinks back to her pupil—camera snaps back to the face from the start, she blinks and smirks. Scene freezes, seamless loop back to 0s. [Audio] No BGM, only high-frequency whistling wind + a "boom" penetration sound for each portal + environmental textures (water/fire/wind/metal), ending with a soft blink sound. [Director's Notes] 1. Rhythm: The camera rushes forward at high speed, no pauses or deceleration, stay in each world for ~2s then transition; 2. Transitions: Every switch must be seamless via "rushing into a specific object" (pupil/splash/sand/silk/ink), no black or white flashes; 3. Identity Lock: @Image1 facial features 100% consistent throughout, change outfits only; 4. Physics: Realistic inertia and motion blur for water, sand, fire, and silk; 5. First and last frames aligned for seamless looping. [Negative Prompt] Black screen transitions, white flash, cross-fade, camera pause, face swap, drifting features, unrecognizable person, real landmarks/brands, readable text, watermark, plastic CG, stuttering, extra fingers, minors.