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Space Mission Technical Artifacts

A creative code-based template for generating technical visualizations of space missions as a 2x2 grid of museum artifacts with HUD overlays.

閲覧 0コピー 0お気に入り 0公開日 2026/08/18
#creative

生成プレビュー

Space Mission Technical Artifacts 画像 1
完全なプロンプト3 個の編集可能な項目 · 872 文字
16:9, do this for 4 famous space missions: void main() { string[] subjects = {"", "", "[SUB_3]", "[SUB_4]"}; // Setup Materials vec3 bg_mat = pure_black_matte(); vec3 ui_ink = unlit_metallic_gold(depth: 0.0); vec3 sculpture_mat = pbr_metal(brass, chrome) + refractive_glass(IOR: 1.5); // Setup Viewports (2x2 Grid) vec4 canvas = clear(bg_mat); for(int i=0; i<4; i++) { vec2 quadrant = get_grid_cell(i, columns: 2); // Render 3D Centerpiece mat4 reliquary = build_intricate_model(subjects[i], sculpture_mat); render_to_cell(quadrant, reliquary, lighting: museum_spotlight); // Render 2D UI Overlays vec3 wireframe = generate_blueprint(subjects[i]); vec3 text_data = infer_specs_and_quotes(subjects[i]); draw_hud(quadrant, wireframe + text_data, material: ui_ink); } // Add Global Text draw_hud(header, " CORES", material: ui_ink); fragColor = canvas; }

プロンプトのバリエーション

originalen3 個の編集可能な項目 · 872 文字
16:9, do this for 4 famous space missions: void main() { string[] subjects = {"", "", "[SUB_3]", "[SUB_4]"}; // Setup Materials vec3 bg_mat = pure_black_matte(); vec3 ui_ink = unlit_metallic_gold(depth: 0.0); vec3 sculpture_mat = pbr_metal(brass, chrome) + refractive_glass(IOR: 1.5); // Setup Viewports (2x2 Grid) vec4 canvas = clear(bg_mat); for(int i=0; i<4; i++) { vec2 quadrant = get_grid_cell(i, columns: 2); // Render 3D Centerpiece mat4 reliquary = build_intricate_model(subjects[i], sculpture_mat); render_to_cell(quadrant, reliquary, lighting: museum_spotlight); // Render 2D UI Overlays vec3 wireframe = generate_blueprint(subjects[i]); vec3 text_data = infer_specs_and_quotes(subjects[i]); draw_hud(quadrant, wireframe + text_data, material: ui_ink); } // Add Global Text draw_hud(header, " CORES", material: ui_ink); fragColor = canvas; }