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VIDEO · seedance-2.0

神话生物厨房的父女喜剧日常

A multi-shot cinematic kitchen comedy about a family of mythical creatures. Integrated sound. Photorealistic, raw, cavernous tone, expressive micro-acting. No on-screen text. Photorealistic shooting. 180° shutter, 24 fps. Shot 1: Close-up of the little goblin girl at the wooden kitchen table (meets the reference). She is deadly serious, arms crossed, looking at her troll father, who is standing off-screen. She asks in clear, casual English, “Daddy, how do goblins come to be? Tell me.” Camera: Slow, subtle arc around her face (right to left), gently zooming in, shallow depth of field. Sound: Quiet kitchen tones, barely audible table creaks. Shot 2: Medium shot of her father opposite her. He freezes, looking around nervously, trying to deflect the topic. He says, “Uh… do you want some worms?” Camera: Handheld, arcing around him (left to right), ending in a slightly closer shot, as if the camera is “zooming in” on his panic. Sound: Wooden box creaking, his awkward voice. Shot 3: Medium close-up of the girl. She doesn’t blink, leans forward slightly. She says, “Daddy. Don’t change the subject.” Camera: Smooth zoom in with a slight pan to keep her centered in the frame, steady and confident. Sound: Her firm voice, the silence in the kitchen. Shot 4: Medium shot of the father. He reaches for the wooden plate of worms like a life preserver, putting on an amused expression. Camera: Quick pan to the plate of worms as he grabs it with his hand, then a controlled zoom back up to his face. Sound: Wood scraping against wood, worms crawling, flying mice in a cave. Shot 5: Over-the-shoulder shot from the goblin girl to the troll father, worms on a plate in abundance in the foreground. He advertises it a bit too insistently, smiling. He says, “These worms are so delicious. When you’re older, you’ll understand. Eat.” Camera: Slow arc around the worms on the plate in the foreground (heroic move), while the troll father remains in frame, with a subtle change of focus from the father to the plate of worms in the middle. Sound: Light chewing sound. Shot 6: Close-up of the goblin girl. She puffs out her cheeks, unimpressed, then mutters, “Oof… you did it again.” Camera: Tiny counter-rotation for a punchline, then a gentle pull back to release the tension. Sound: Her quiet sigh/snort, trolls and goblins movie vibe. Negative prompt: Dramatic crying, prolonged screams, terrifying tone, violence, text overlays, subtitles, logos.

#奇幻#电影感#喜剧
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VIDEO · seedance-2.0

Detailed Seedance 2.0 prompt for recreating a 90s Japanese dating sim game

An extensive, multi-shot Seedance 2.0 prompt designed to recreate the aesthetic and atmosphere of a 90s Japanese dating simulation game (Tokimeki Memorial style). The prompt specifies the style (cel-shaded anime, pastel colors), the character (a 17-year-old girl in a sailor uniform), and a detailed four-shot timeline covering different scenes (school gate, classroom, rooftop, under the cherry tree) with specific camera movements and text window placements.

#character#90s#Seedance
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VIDEO · seedance-2.0

Fantasy Ancient Style Transformation Video Prompt (Four Spirits)

A comprehensive prompt for generating a video featuring a male character transforming sequentially into the Four Divine Beasts (Azure Dragon, Vermilion Bird, White Tiger, Black Tortoise) in a fantasy ancient Chinese style. The prompt details the visual characteristics, color palettes, special effects, movements, and final scene where the spirits converge in the character's palm.

#character#fantasy
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VIDEO · seedance-2.0

雾山五行风格燃向水墨武侠激战

Scene 1: Opening Battle · Weapon Collision. Fog Hill of Five Elements orthodox Chinese anime style, sharp hard-edged ink lines, high contrast red and black color scheme. Opening without preamble, two swordsmen holding weapons clash head-on, swords/long weapons collide intensely, sparks and ink-colored airwaves erupt simultaneously. The movements are swift and fierce, the sense of power is equal, evenly matched, each has its own merits. Camera Movement: Low-angle high-speed tracking shot, lens slightly shaking, impact close-up, Fog Hill of Five Elements style rhythm camera movement. Scene 2: High-speed Offense and Defense · Move Exchange. Fog Hill of Five Elements style ultimate fluent fighting, two people with afterimages and overlapping shadows, weapons staggered slashing, parrying, counterattacking, every move is fatal. One person is vigorous and explosive, one person is agile and swift, styles are completely different but strength is equal. Ink flow, speed lines, dynamic blur maxed out, impact sense explosive. Camera Movement: Surrounding rotating shot, quick cut, silky follow focus, strong light and shadow contrast. Scene 3: Weapon Combo · Close-quarters Combat. Both sides give up distance, close-quarters weapon combat, chop, slash, stab, pick, smash combo burst, shockwave erupts at the moment of impact, ground cracks, dust splashes. Both sides' offense and defense rhythm perfectly balanced, neither suppresses the other, combat tension maxed out. Camera Movement: Slow-motion close-up of impact moment, ultra-wide angle lens, lens vibration feedback. Scene 4: Ultimate Move Clash · Aura Equally Matched. Both sides erupt with full power simultaneously, weapons infused with ink-colored Gang Qi/flame light, head-on full power clash, energy shockwave explodes, heaven and earth shake. Painting style wild, momentum epic, both sides' aura completely equal, each has its own merits, oppression sense maxed out. Camera Movement: Epic low-angle panoramic view, backlight silhouette, cinematic large depth of field composition. Scene 5: Stalemate Freeze · Evenly Matched. Battle stops abruptly, weapons against each other, two people stand in confrontation, breath surging, dust permeating. Eyes cold and stern, evenly matched, victory undecided, strong sense of negative space. Camera Movement: Medium shot slow push freeze, Fog Hill of Five Elements high-level animation texture. Global General Enhancement Words (Must be added to every paragraph) Fog Hill of Five Elements animation-level art style, ultimate sharp lines, intense weapon fighting, punch-to-flesh, super strong impact sense, evenly matched, each has its own merits, high-burning fighting. Cinematic professional camera movement, dynamic effects maxed out, 4K ultra-clear, Chinese violent aesthetics, no text, animation storyboard.

#分镜#武侠#水墨风