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VIDEO · seedance-2.0

Skiing Video Generation Prompt with Detailed Scene Breakdown

A highly detailed, scene-by-scene prompt for generating a 15-second skiing video using Seedance 2.0. The prompt specifies the overall style (bright, energetic, cinematic), camera movements, shot types (close-up, medium shot, overhead), actions, and emotional tone across five distinct time segments, focusing on speed, rhythm, and dynamic movement. This prompt requires a reference image of the main character.

#character#雪景#Seedance
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VIDEO · seedance-2.0

Hollywood Sci-Fi Cyberpunk Chase Scene

A highly detailed, three-shot prompt for a 10-second video simulating a Hollywood Sci-Fi Blockbuster with Cyberpunk Aesthetics. It specifies camera techniques (wide-angle tracking, tight action shot, epic pull-back), environment (rainy megacity, neon lights, holographic ads), and technical parameters (8k UHD, Teal & Orange grading, HDR, complex particle effects) focusing on a high-speed anti-gravity vehicle chase.

#neon#sci-fi#vehicle
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VIDEO · seedance-2.0

Mecha High-Speed Movement Cinematic Prompt (RAY-G)

A detailed, multi-segment prompt for Seedance 2.0 to generate a 15-second video showcasing the high-speed movement of a giant mecha named RAY-G (Image 1). The style is minimalist, hardcore mecha, and high-frame-rate, focusing on 'instant burst power' and 'streamlined trajectory,' inspired by Gundam and Metal Gear. The prompt uses two reference images and specifies five distinct shots with detailed camera work and effects.

#minimalist#Seedance
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VIDEO · seedance-2.0

有机巨兽降临:城市毁灭瞬间

SCENE: ORGANIC ALIEN ARRIVAL - DOWNTOWN Quick Cuts - Beat-Sync Hard Editing (140 BPM, 15 Shots) ATMOSPHERE: Visceral biological dread. Gargantuan, pulsating organic entities eclipse the urban skyline. High-contrast, tactile dread. SHOT DESCRIPTION: A rhythmic, 15-shot sequence transition from wide entry to macro-destruction. Fleshy, prehensile limbs constrict and crush skyscrapers in a visceral display of biological power. TIMELINE / SHOT-BY-SHOT: 0:00–0:03 - HOOK 0:00–0:01 - IMAX WIDE. Fleshy obsidian entity with undulating membranes tears through clouds, casting a monumental shadow. SFX: Deep organic thrum. 0:01–0:02 - ECU. Asphalt puddle ripples intensely. SFX: Surface tension snap. 0:02–0:03 - GROUND POV. Handheld shake. Rusted sign vibrates as pigeons scatter. SFX: Wing flapping. 0:03–0:07 - FIRST IMPACT 0:03–0:04 - WIDE. Blinding magenta biological pulse erupts from core into the city. SFX: Biological crackle. 0:04–0:05 - MEDIUM. Skyscraper buckles as thick, prehensile limbs wrap around and squeeze. SFX: Concrete grinding. 0:05–0:06 - SLOW MOTION. Crowd sprints through dense gray dust. SFX: Muffled screams. 0:06–0:07 - ACTION. Yellow taxi flipped by a stray, whip-like appendage. SFX: Metal crunch. 0:07–0:11 - TENSION 0:07–0:08 - LOW ANGLE. Towering bio-behemoth with glowing veins emerges from yellow smoke. SFX: Wet, rhythmic breath. 0:08–0:09 - CLOSE UP. Massive suction-cupped limb presses into pavement, rippling asphalt. SFX: Wet squelch. 0:09–0:10 - MEDIUM. Internal thoracic ripples charge with magenta glow behind translucent skin. SFX: Heartbeat pulse. 0:10–0:11 - MACRO. Glass shards reflect the burning organic skyline. SFX: Glass tinkling. 0:11–0:15 - FINAL SCALE 0:11–0:12 - WIDE. Behemoth rises, tentacles trailing like massive sails. SFX: Wind roar. 0:12–0:13 - TRACKING. Fighter jets streak across rooftops. SFX: Engine scream. 0:13–0:14 - EPIC PULLBACK. Skyscraper constricted by biological tentacles, dissolving into dust. SFX: Structural collapse. 0:14–0:15 - AERIAL WIDE. Sudden freeze frame on citywide devastation and bioluminescent fires. SFX: Silence after crescendo. TECHNICAL & RENDER: - Camera: Heavy handheld mixed with sweeping grand-scale establishing shots. - Light: High-contrast sunset; volumetric magenta bioluminescence. - Lens: IMAX 70mm, 14mm-85mm range. - Modifiers: Shot on 35mm film, photorealistic, cinematic atmospheric lighting, 8k, volumetric rendering. MICRO DETAILS & TEXTURES: - Undulating skin with bioluminescent vein networks. - Viscous slime dripping from limbs; concrete dust on wet surfaces. SOUND LAYERS: 0:00-0:04: Deep organic thrum; wind. 0:04-0:10: Squelching, grinding concrete, subsonic pulses. 0:10-0:15: Structural crashes; high-frequency tinnitus ring.

#电影质感#外星生物#城市灾难